Saint-Louis, Moselle — Dec 6, 2017 — Old World Studios (oldworld.studio), the developers of Riddle of the Sphinx: The Awakening, just announced that they will be releasing their popular Egyptian adventure game DRM-Free, to the delight of many fans. In addition, they are announcing a major stretch goal of creating the Sphinx’s “Tail Tunnel”, as debuted by famed Egyptian archaeologist and former Antiquities Director, Dr. Zahi Hawass.

ROTS AWAKENING WILL BE DRM-FREE!

“We’re very excited to announce our plans to release Riddle of the Sphinx: The Awakening DRM-Free! This is something we have been discussing for sometime and feel it allows for the best user experience,” said Jeff Tobler, founder and developer.

DRM (Digital Rights Management) is a kind of protection for digital media that is supposed to prevent piracy and copyright infringement. However, more and more companies are choosing to forsake DRM in favor of better user experience.

GOG, a popular DRM-free game portal, had this to say about DRM on their website: “Although designed to stop pirates from creating illegal copies, in reality the only people who are hurt are the legitimate consumers, stripped of their fair use rights…”

Riddle of the Sphinx: The Awakening desktop version will be available on all major platforms and game portals, such as GOG and Steam, but DRM-Free where possible. The mobile version will still be offered on app stores that use DRM.

STRETCH GOAL TO CREATE SPHINX’S TAIL TUNNEL!

Old World Studios has also announced a stretch goal for their successful Kickstarter campaign. If backers can meet the stretch goal amount, the ROTS Awakening developers will add the never before explored Sphinx’s “tail tunnel” and secret chamber to the game!

You can find more info at their Kickstarter page: www.kickstarter.com

Riddle of the Sphinx: The Awakening is currently funding on Kickstarter and is slated to be released in September 2018.

If you are interested in learning more about Riddle, head over to www.kickstarter.com to get your hands on Riddle of the Sphinx or for more information.

Jeff and Karen Tobler founded Old World Studios (oldworld.studio) with the vision of allowing the exploration of real and fictional “old worlds” virtually through realistic and captivating adventure games. Now, with Charlie and Marta Tobler, their son and daughter-in-law joining the team, they have decided to take their epic adventures to the next level, allowing both new and veteran explorers to experience the wonders that have mesmerized players worldwide. Old World Studios is a subsidiary of LifeTree Games, a company with the purpose of providing exciting, yet wholesome, entertainment.

Media Contact:
Charlie Tobler
charlie@oldworld.studio
314-420-9220