Trash Runners, their glamorous mission? Delivering precious tons of household refuse across the barren earth of outworld.

Form up your posse for adventure as you head across the desolate wastelands. Face down rival gangs trying to steal your cargo, barbaric tribes defending ancestral hunting grounds, anarchic revolutionaries raging against the machine and crazed enforcers wielding deadly judgement.

This is the world of Factious Waste, a cinematic tabletop skirmish game which blends strategy with narrative roleplay. Factious Waste is set in a near-future dystopia, drawing on the traditions of classic comics and action movies from the 80s and giving them a twist for the 21st century.

Simple concepts: The principles of the game fit on a couple of pages. Characters have six core statistics which combine to affect the outcome of their actions. Characters with high Decisiveness activate before those with a lower value and models can perform a number of actions during their activation equal to their Stamina rating.

Flexible action: The majority of the rules section is made up of six action tables: Movement, Relational (interaction with environment and other models), Shooting, Grappling, Driving and Reacting to the actions of other models. This allows characters to do anything from jumping between buildings to programming machinery, interrogating enemy models to high speed car chases. All in a concise and easy-to-reference format. We’ve even produced a super-slim reference booklet so you don’t need to carry the large book around with you.

Strategy and Narrative: With twenty five scenarios included in the rulebook, a strong emphasis on objectives and a comprehensive campaign system Factious Waste instinctively plays out as an engrossing narrative. Players have to work their posses to their characters’ strengths and plan their strategy carefully. With combat only one element of the game the stealth, leadership and charisma of your characters all play a crucial role in achieving your objectives.

Fast-paced gaming: A Factious Waste scenario typically takes between 1 and 1.5 hours. Games take place on a 3′ square board so can be played where space is at a premium. Posse creation is simple 3-step process and the War for 1984 and Faction Packs come with pre-generated posses allowing you to get started right away.

Full Campaign System: Posses earn experience, gain skills, acquire traits, take and heal injuries, buy, sell and steal equipment, report each other to the authorities, customise their vehicles, recruit new members and take part in many other activities in a comprehensive yet simple between-game sequence.

The KICKSTARTER is running now and ends on theĀ 22nd October. There are four pledge levels- rulebook only, miniatures only, boxed starter set and completionist, with plenty of add-ons and stretch goals to add extra dimensions to the game.